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What changes would you like to see in 4th job skills?
#93
Wolfman Wrote:Ok so you've taken away the ultimates and proposed this in order to balance mages with other classes. Now I'm just going to speak from the perspective of an I/L mage as I'm sure the F/Ps and Bishops out there would inform you on how ridiculous this proposed balancing is.

Thunderstorm - Where in gods name would there be in a situation where there are 20 monsters within a 300% range? As it stands with blizzard its hard to target 15 monsters and that's a full screen attack. The only possible place this move could work is Himes in combination with CL mobbing, but then all you would have done is given I/L AMs slower exp gains for the same pot costs as if they were using Blizzard. (Magic guard is a blessing and a curse.) This move is weaker than Ice Strike does not freeze and has only 100% more range it is a pathetic improvement over a 3rd job skill.
I seem to remember saying it would cast fast, not the same speed as IS.
Teh point isn't to always hit 20 targets, just to make it possible. I'm not familiar with mage damage base so I can't do fine balancing. (what is IS and CL's base? All I know is that Blizzard does around 99k with 570 base and I want about 12-15k fast cast)
Quote:Advanced Amp - With this skill the average archmage at my level (16x) would be hitting ~
55k CL with an elemental weapon on Lightning weak mobs
44k Ele wand, Neutral
35k No ele, Lit weak
20k No ele, Neutral

The skill does what you intend it to do that is, increase AM damage on elementally weak mobs, however, you've gimped our training speed so it will take some time to reach that high a level. Meanwhile when compared to other classes at similar levels our 1v1 output would still pale in comparison. The only thing which would possibly balance us out i.e. letting us excel in the bossing aspect of the game rather than training, would be a party buff. Which brings me to the next skill you've proposed changes to.
If CL does 2/3 damage to each successive target that's 75k on 2, 95k on 3. Balance point with other classes at 16x is around 110k @ 2 targets so it does need about a 50% base spell atk increase. I'm just not familiar to AM damage so I couldn't do balance like that.

Quote:Mana Reflection - You opted to make it like PG reducing damage taken and reflecting some (1/5th). All you accomplished was replacing a somewhat useless skill with another somewhat useless skill. An I/L is more likely going to take bump damage rather than magic damage. (Freezing means no magic attacks, and the Thunderstorm skill you proposed would require standing in the middle of a mob getting hit by touch damage more than magic.) The only good improvement to MR would be like some others have said making it party buff which would allow mages to have a nice support skill for bossing. Reflecting 1/1s being the major contribution.
200% dealt to monster, 60% dealt to player, instead of 200% and 100%. It's only an improvement on the existing skill.

Quote:Advanced teleport - This is just meh. As it stands teleport works well enough. If a monster is far away you can CL->Tele->Demon and Tele along avoiding damage by freezing, inflicting some addtional damage while traveling with Demon and continue on with that monster aggro'd towards you and the next mob you're focusing on.

If there's a better way to designate distant targets I'd like to hear it, what I'm looking for is a teleport that can jump up/down platforms to hit monsters at a much better distance than current TP rather than horizontal speed.


Messages In This Thread
What changes would you like to see in 4th job skills? - by Stereo - 2009-01-18, 05:58 PM
What changes would you like to see in 4th job skills? - by Harrisonized - 2009-01-18, 07:25 PM
What changes would you like to see in 4th job skills? - by Harrisonized - 2009-01-19, 01:30 AM

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