Dusk Wrote:Stereo, your proposed change to SE would be massively imba. The classes that are most affected by SE are also the ones that would do the least damage without it being the way it is.
I'd rather fix that via a 1st-2nd-4th job adjustment to the critical system in general. (ie make normal crits actually do 2x damage, and SE crits actually do 1.4x damage, with relevant AB/DS/L7 adjustment to base)
Having a buff that adds 53% to NL damage and 65% to BM damage, but only 15% to MM and under 10% to every other class is the real "massive imbalance".
If 50% is right for BM, it should not be a party skill. If not, boof every other MM/BM skill, so they don't lose out, but drop SE to around a 15-20% party boost to all classes.

