2014-07-10, 05:54 PM
ShinkuDragon Wrote:time to go full khainiwest here
you're welcome
if you're going to use flawed information at least use the better source
good, then you should be able to see why the next point is important
i'm not saying he lacks knowledge, i'm saying his chart is useless because it shows a single point, it doesn't show a tendency, if a class starts getting stronger and stronger as you add potential percentages, that means that it takes more use of it's base stats which mean that it probably is better or will at some point, surpass the other, dark knights and paladins are two such classes. at a starting point they're worse than heroes, period, however they benefit more from equips and potentials until they reach the point where they surpass the heroes, in the case of paladin it's not even those, the only way they surpass heroes is by using void elemental.
his chart doesn't show any of that
all three warriors you say, yet where is the hero nerf then?
so they should reward the extra work with... nothing? is that what you say? because if you look around getting 50% buff duration is pretty darn difficult, the circulating thread and the many threads everywhere are good proof of that.
i'd like to know what utility dark knights provide, they have better survivability indeed thanks to drain but that's it, hyper body is, as i mentioned, useless. you don't need it for easy bosses, and hard bosses deal %hp anyways. it also makes drain skills less effective
most of this only applies to pallies. DrK got the healing skills too, all three classes have nice mobbers (pally's better) all three classes have nice status resist (pallies better) and all classes have nice damage one way or another, heroes have nice damage that falls off with boss power creep, DrK have meh damage that becomes good damage as gungnir uptime is increased, and pallies have blergh damage which becomes good when fighting bosses vulnerable to void elemental
no, paladins indeed have it too good because they can do everything, but this nerf is beyond that and drops them as support again (at least this time they can actually support with the other skills) but dark knights then become absolutely useless besides "hurr durr i can die once every 6 minutes, bring a hero instead"
Damn so are you saying because heroes are not as nerfed as paladins, the paladin nerf is not justified? O_O
Paladins/DrKs survivabilities are much better than that of Heroes anyway. Perhaps that is why heroes' nerf wasn't as significant?
I'm getting so tired of your narrow-minded pedanticism, I won't be replying further as I find this discussion really pointless.
Whatever we ramble on further, in my opinion, won't change the outcome of the patch that will be made in KMS later. I will just be looking forward to having a bigass smile on my face after seeing the patch note for the real KMS server, not Tespia, hopefully paladins get some severe nerf in terms of damage.

