Some changes I would like to see:
Corsairs:
Rapid Fire boosted to 210%
Battleship cooldown reduced to 60 seconds at level 10. Also increase endurance so it doesn't break so often at bosses.
Elemental Amplification: 250% boost instead of 200%
Buccaneers:
Speed Infusion working with spells.
Energy Orb's "chain" effect removed and adding in a slight delay
Demolition boosted to 475% per hit.
Barrage boosted to 300% per hit.
Super Transform adding +40 STR like Fiel's tables say.
Paladins:
Blast given a fixed range like Brandish and it should be a forced swing for BW's.
- I'd also like for them to have a party skill called "Element Infusion", which gives party members elemental advantage based on the Paladin's current charge. The party boost should be only 25% instead of 50%
- All charges should have their damage boosted so that Paladins actually outdamage Heroes when they have elemental advantage.
Heroes:
Advanced Combo should give a bigger boost to Panic and Coma so that they're actually worth using when orbs are fully charged.
Brandish should be a forced swing, but slower when used with an Axe.
Dark Knights:
Beholder's Healing should heal a small % (probably 5% or so) of the DrK's max HP.
Beholder's Buff should be potion smart and it should only recast the buff with the shortest timer remaining.
Shadowers:
Venom should work with Band of Thieves.
Assassinate should be faster.
Smokescreen should last 3 minutes.
Bowmasters:
Hamstring should work on bosses.
Phoenix should critical.
Marksmen:
Piercing arrow should do stable damage to all 6 monsters instead of doing crappy damage on the first and overkilling the last.
Mages/Bishops:
Mana Reflection should be like Power Guard so that it reduces damage done and it should be a party skill. This should be a Mage-only skill.
- Bishops should get a Holy Symbol upgrade instead. It should be +20% more party EXP and it should make it so the boost is only provided to party members within 20 levels of the Bishop.
Fire Demon/Ice Demon should also make the targets weak Fire/Poison or Ice/Lightning respectively and should work on bosses (except for the DoT).
Elemental Amplification should be 200% damage boost for all skills except ultimates.
Blizzard/Meteor Shower/Genesis should have a 5 second cooldown. Meteor Shower should have 20 more base damage over Blizzard. Genesis should be reduced to 570 base damage.
Elquines/Ifrit should hit 6 monsters and have the same range as Fire/Ice Demon.
Infinity should have the cooldown drastically reduced.
Corsairs:
Rapid Fire boosted to 210%
Battleship cooldown reduced to 60 seconds at level 10. Also increase endurance so it doesn't break so often at bosses.
Elemental Amplification: 250% boost instead of 200%
Buccaneers:
Speed Infusion working with spells.
Energy Orb's "chain" effect removed and adding in a slight delay
Demolition boosted to 475% per hit.
Barrage boosted to 300% per hit.
Super Transform adding +40 STR like Fiel's tables say.
Paladins:
Blast given a fixed range like Brandish and it should be a forced swing for BW's.
- I'd also like for them to have a party skill called "Element Infusion", which gives party members elemental advantage based on the Paladin's current charge. The party boost should be only 25% instead of 50%
- All charges should have their damage boosted so that Paladins actually outdamage Heroes when they have elemental advantage.
Heroes:
Advanced Combo should give a bigger boost to Panic and Coma so that they're actually worth using when orbs are fully charged.
Brandish should be a forced swing, but slower when used with an Axe.
Dark Knights:
Beholder's Healing should heal a small % (probably 5% or so) of the DrK's max HP.
Beholder's Buff should be potion smart and it should only recast the buff with the shortest timer remaining.
Shadowers:
Venom should work with Band of Thieves.
Assassinate should be faster.
Smokescreen should last 3 minutes.
Bowmasters:
Hamstring should work on bosses.
Phoenix should critical.
Marksmen:
Piercing arrow should do stable damage to all 6 monsters instead of doing crappy damage on the first and overkilling the last.
Mages/Bishops:
Mana Reflection should be like Power Guard so that it reduces damage done and it should be a party skill. This should be a Mage-only skill.
- Bishops should get a Holy Symbol upgrade instead. It should be +20% more party EXP and it should make it so the boost is only provided to party members within 20 levels of the Bishop.
Fire Demon/Ice Demon should also make the targets weak Fire/Poison or Ice/Lightning respectively and should work on bosses (except for the DoT).
Elemental Amplification should be 200% damage boost for all skills except ultimates.
Blizzard/Meteor Shower/Genesis should have a 5 second cooldown. Meteor Shower should have 20 more base damage over Blizzard. Genesis should be reduced to 570 base damage.
Elquines/Ifrit should hit 6 monsters and have the same range as Fire/Ice Demon.
Infinity should have the cooldown drastically reduced.

