2009-01-18, 12:00 AM
I only know of Paladins, so this:
-Increased charge multiplier (Ice: 1.2, Fire: 1.3, Thunder: 1.35, Holy: 1,5)
-Increased Blast damage (assuming range was already increased) to 600%.
-Threaten to be percentage based, but slashed so that it reduces only 10-15% of the enemy's physical attack/defense. However, in exchange for this reduction, it also reduces 5-10% of the enemy's magic attack/defense.
-Nothing for Sanctuary except for the cooldown to remain at 20 seconds. I realize that what I mentioned before about Holy being 1.5 multiplier and Blast being 600% would make it 900%, equivalent of maxed Sanctuary, but I haven't thought that far ahead.
-Increased charge multiplier (Ice: 1.2, Fire: 1.3, Thunder: 1.35, Holy: 1,5)
-Increased Blast damage (assuming range was already increased) to 600%.
-Threaten to be percentage based, but slashed so that it reduces only 10-15% of the enemy's physical attack/defense. However, in exchange for this reduction, it also reduces 5-10% of the enemy's magic attack/defense.
-Nothing for Sanctuary except for the cooldown to remain at 20 seconds. I realize that what I mentioned before about Holy being 1.5 multiplier and Blast being 600% would make it 900%, equivalent of maxed Sanctuary, but I haven't thought that far ahead.

