2009-01-17, 11:57 PM
IsaacGS Wrote:How about we make Dragon Breath work on bosses? >_>
It's kinda ridiculous that rush, Screw punch, etc. all work on bosses, but our skill doesn't.
Maybe because our skills have substance in it, and yours doesn't =P
What, you think an arrow is capable of blowing a boss monster half a mile away? (it says in a skill description string somewhere)
PeePeeAyeDeeKay Wrote:Heavens Hammer(Sanctuary): Isn't a Paladin suppose to be "Holy Judgement?... explains why this skill is a Hammer animation. Some type of debuff like a crash that does damage that works not only on all buffs monsters use but also on Physical and Magical Invincibility and Damage Reflection(pink being). This would make Paladins accept much more at bosses. "Rid the sins of the monster", well buffs in this case.
Ooh, that would really justify a cooldown rate xD (aside from MP costs being low) I give cookie points for thinking about that.

