I'm happy with most of the skills as they are after 1.2.190...90% of the changes proposed in this thread are kind of ridiculous.
I would like to see:
SI working for magic
CL/Paralyze/I/FDemon powered up
Bishops given a small area mob skill in place of Infinity
5 second cooldowns on all ultimates
Mana reflection as a party buff
Crit for Phoenix (works with regular crit skill and SE - 55% chance of hitting for 790 attack instead of 550)
Some kind of passive boost to Inferno and Arrow Rain instead of Hamstring
Berserk changed to activate for a short length of time after being hit (NOT only while blinking, wtp? you'd run into monsters before every attack just to get more damage) - I propose 10 seconds, maybe a little more or less
More healing from Aura of the Beholder (perhaps 1000 HP every 4 seconds)
More elementally weak bosses and mobs ESPECIALLY FIRE
Not a 4th job skill but I'd also like to see Onyx Apples nerfed to +25 att/+120 magic.
I do agree that Marksmen should be stronger than Bowmasters but BMs are kind of shafted in the training department already.
I would like to see:
SI working for magic
CL/Paralyze/I/FDemon powered up
Bishops given a small area mob skill in place of Infinity
5 second cooldowns on all ultimates
Mana reflection as a party buff
Crit for Phoenix (works with regular crit skill and SE - 55% chance of hitting for 790 attack instead of 550)
Some kind of passive boost to Inferno and Arrow Rain instead of Hamstring
Berserk changed to activate for a short length of time after being hit (NOT only while blinking, wtp? you'd run into monsters before every attack just to get more damage) - I propose 10 seconds, maybe a little more or less
More healing from Aura of the Beholder (perhaps 1000 HP every 4 seconds)
More elementally weak bosses and mobs ESPECIALLY FIRE
Not a 4th job skill but I'd also like to see Onyx Apples nerfed to +25 att/+120 magic.
I do agree that Marksmen should be stronger than Bowmasters but BMs are kind of shafted in the training department already.

