RoxStarz Wrote:for NightLords I would have liked to have seen some of our completely useless skills replaced with useful skills.
Ninja Ambush replaced with STAR EXPERT: Passive. At max lvl 90% mastery, +20 att, +20% chance to critical.
That would be a nice start.
Extra mastery is borderline useless, +att and +crit make an already broken class even more broken.
I say that the extra mastery is useless because L7 and TT have built-in 50% Mastery, Avenger really isn't that great of a mob skill, and by the time you're 4th job, you'll probably be taking too much damage for Drain to be effective.
I'd have liked:
Mages:
Blizzard: Lower to around 22x attack, lower cost
Meteor: Lower to around 25x attack, lower cost
Genesis: Lower to around 28x attack, lower cost
Paralyze: Increase to 6xx attack
Chain Lightning: Increase to 3xx attack, damage remains constant through mob
Angel's Ray: Increase to 5xx attack
Infinity: Increase duration
Holy Shield: Remove or shorten cooldown
Warriors:
Blast: Fixed range (more horizontal range than Brandish, less vertical)
All Charges: Increase in damage%
Berserk: Works like Energy Charge, but charges through taking damage; when it's fully charged, you get Berserked for x seconds
Beholder: Give it an attack skill, or give it a debuff skill for monsters
Enrage: Reduce cooldown
Thieves:
Ninja Storm: Reduce cast time
Ninja Ambush: Improve duration
Assassinate: Reduce cast time
Archers:
Hurricane: Enable walking while holding down the key (as in, actually walk with the key held down instead of tapping the key while walking)
Pierce: Remove charge time
Phoenix: Add a burn effect (similar to Flamethrower's DOT)
Concentrate: Increase duration or reduce cooldown
Pirates:
Demolition: Reduce cast time
Super Transformation: Reduce cooldown
Snatch: Increase range
Speed Infusion: Break speed cap
Wrath of the Octopi: Increase duration, remove cooldown
Air Strike: Reduce damage, increase # of targets to 15
Rapid Fire: Increase damage
Battleship Cannon: Change levels 1-15 to 4 bullets

