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What changes would you like to see in 4th job skills?
#16
I started a more detailed version of the below a bit ago, but never finished, so I guess I'll post a semi-rough outline here.

Big Bang: Replace with a passive improvement of Teleport from 150 range to 210 (+2 per level) and give it 3-4 frames of invincibility after appearing in the new location.
Mana Reflection: I do like the idea of making this a party skill.
Fire Demon: Increase basic attack to about 180, and change its damage/time to 40% of the original hit rather than %HP-based.
Ice Demon: Increase basic attack to about 160, and change its damage/time to 40% of the original hit rather than %HP-based.
Holy Shield: Replace with a Demon-type skill that deals no damage, but makes monsters weak to every element.
Infinity: Replace with a passive improvement of Magic Guard. At max level, HP only takes 10% damage and MP takes 50%; the other 40% is absorbed by the skill itself.
Elquines: Enlarge hitbox, increase basic attack to about 360, and allow it to mob 4.
Ifrit: Enlarge hitbox, increase basic attack to about 400, and allow it to mob 4.
Bahamut: Enlarge hitbox, increase basic attack to about 310, and allow it to mob 4.
Paralyze: Increase basic attack to about 280.
Chain Lightning: Increase basic attack to about 240 and enlarge chainable hitbox.
Angel's Ray: Increase basic attack to about 320 and allow it to pierce 3.
Meteor/Blizzard: Change to an area effect similar to squid's ink, with 200 basic attack. Inflicts damage to all monsters within range (same as current hitbox) every second for 15 seconds. Has a cooldown of 1 minute.
Genesis: Change to an area effect similar to squid's ink, with 250 basic attack. Inflicts damage to all monsters within range (same as current hitbox) every second for 15 seconds. Has a cooldown of 1 minute.

This would make for decently effective training with ID + Ifrit + CL, and Holy Shield + Bahamut + AR (LOL that sounds so weird), as well as opening up endless possibilities using "Holy Shield" in conjunction with AMs, Paladins, and even Corsairs. Though I admit F/Ps get the short end of the stick with Paralyze being single target.

All other classes I don't really care about. lol


Messages In This Thread
What changes would you like to see in 4th job skills? - by Russt - 2009-01-17, 09:13 PM
What changes would you like to see in 4th job skills? - by Harrisonized - 2009-01-18, 07:25 PM
What changes would you like to see in 4th job skills? - by Harrisonized - 2009-01-19, 01:30 AM

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