2014-04-19, 06:45 AM
I vaguely remember when KMS had RED, there was an event restricted to newly created adventurers only. I think it was a critical ring at 70, and an upgraded version at 130. I think there was also equipment boxes given out every 10 levels from 10 to 70 for new adventurers. On a more general side, there were attendance check events and hot times as well. But that was KMS. and knowing MSEA, I wouldn't be surprised if the events there are nothing but lacklustre.
As for the training part, most, if not all adventurer classes are easier to train post RED since they are stronger and more mobile as well. The only problem I would see training them post RED is that there would be a sudden increase in the amount of people playing, so finding a spot at popular training places can become pretty difficult.
tl;dr Train post RED if you want to make use of the events and such. Train pre RED if you can't wait to use the new revamped skills.
As for the training part, most, if not all adventurer classes are easier to train post RED since they are stronger and more mobile as well. The only problem I would see training them post RED is that there would be a sudden increase in the amount of people playing, so finding a spot at popular training places can become pretty difficult.
tl;dr Train post RED if you want to make use of the events and such. Train pre RED if you can't wait to use the new revamped skills.

