ShinkuDragon Wrote:you're quoting me, i remember that, however that's how attacking PDR hyper works. the same way an impale hyper of +20% damage to dark impale is actually a 20% total damage to be added to the pool.
but i'm unsure that threaten works that way because zerk (which is a buff in our case) has a 20% damage buff, but it's not 20% total damage, it literally increases the strength of zerk by 20% making it go from 1.3x multiplier to a 1.5x multiplier. so threaten which is a debuff and not an attack, might also work this way.
Im aware of that, but I aslo tested both values in the end.
The guy was playing a marksman and I was on my paladin while these are the pdr lines he had:
25% marksmanship
20% Snipe
10% Vital Hunter closest range
15% lumi link
That is 137.7% PDR left on vellum, and as you know you need to go past 100% to deal dmg. But if it was flat 300-50 to begin with it would get pushed down to 114,75%, that would mean he would still not do any dmg, but he did. So thats already proved
Because marksman have too much pdr that you cannot remove we used a phantom for the 30%+20% vs 50%.
The phantom had 20% PDR from a skill & 15% lumi link & 10% CRA hat.
With these lines and threaten acting like 30%+20% the leftover PDR on vellum was 102.8% and he wasnt dealing any dmg. If Threaten was flat 50% you would be left with 91.8% with the same PDR values and he would be dealing dmg if it worked like that.
Obviously I have no proof other than my testing and it COULD potentially be different in GMS, but Im guessing is the same in all servers.

