2014-03-26, 07:47 PM
ChronosXIII Wrote:The way Explorer's Critical Ring's bonus is applied is wonky.
Only played around with it on my Wild Hunter so far, but it seems like:
-There's a cap on minimum/maximum critical damage (50%/80% respectively). If this already exists, my apologies for not knowing.
-The ring's bonus applies to both, minimum and maximum. I capped my minimum and my maximum also went up, but by 9% instead (50%-->59%).
-When I cast Sharp Eyes (without the ring), I hit 49%/80%, which is basically capped. When I equip the ring, my minimum goes up to 59% and my maximum stays unchanged.
Looks like Sharp Eyes allows you to break the minimum cap, but I didn't test if the effect is only visual.
Gonna play around a bit more with this on my other characters and with Decent Sharp Eyes.
There's no Maximum Critical Damage cap. It's just that Minimum can't exceed Maximum.
Something's up, though. NL's should have 45% Minimum/75% Maximum Critical Damage. I have a Critical Ring (10% Minimum), and S-Rank Hayato card (6% Minimum), so I should be at 61% Minimum/75% Maximum respectively, but the stat window displays 75% Minimum/76% Maximum. The other strange part is Self-SE giving off 1% Minimum in addition to the 15% Maximum Critical Damage.

