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Maplestory - Economics Project
#12
Animation Wrote:Is it too much to hope that no one dupes anything for a while?

sigh.

And you both are right about the fact that the game creates things out of nothing.

I'll question him tomorrow, since this is a pretty glaring problem. No doubt Rift does the creating-stuff-out-of-nothing thing too, curious to know how he is able to handwave something like that.

Virtual goods, (except for Cash Shop items), while coming from out of nothing, still require an intangible opportunity cost, namely a great amount of effort. Supply is thereby limited by the players' stamina and perseverance. There might even be further restrictions, such as on how many attempts be made per day (or week). The virtuality only becomes a problem (again, excluding Cash Shop items) when the repetitive or difficult actions can become automated or outright sidestepped through duping.
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Messages In This Thread
Maplestory - Economics Project - by Animation - 2014-03-02, 06:18 PM
Maplestory - Economics Project - by Nion - 2014-03-02, 07:01 PM
Maplestory - Economics Project - by Haishiro - 2014-03-02, 07:20 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-02, 09:59 PM
Maplestory - Economics Project - by Animation - 2014-03-02, 10:24 PM
Maplestory - Economics Project - by Even - 2014-03-02, 10:28 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-02, 10:32 PM
Maplestory - Economics Project - by Animation - 2014-03-02, 10:42 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-02, 11:05 PM
Maplestory - Economics Project - by Haishiro - 2014-03-02, 11:24 PM
Maplestory - Economics Project - by Animation - 2014-03-02, 11:48 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-03, 12:58 AM
Maplestory - Economics Project - by PoetryIsFail - 2014-03-03, 04:51 AM

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