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Maplestory - Economics Project
#8
xparasite9 Wrote:The problem, though, is that supply/demand doesn't apply to the Cash Shop economy (instead holding to the "highest price the market can bear" model), and the player economy is so volatile due to its vulnerability to illicit behaviors.

Wait, how does it apply?

About the economic volatility: why would this be a problem?

Not questioning your beliefs, honestly, just want to know why this can fail horribly so I can look elsewhere.
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Messages In This Thread
Maplestory - Economics Project - by Animation - 2014-03-02, 06:18 PM
Maplestory - Economics Project - by Nion - 2014-03-02, 07:01 PM
Maplestory - Economics Project - by Haishiro - 2014-03-02, 07:20 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-02, 09:59 PM
Maplestory - Economics Project - by Animation - 2014-03-02, 10:24 PM
Maplestory - Economics Project - by Even - 2014-03-02, 10:28 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-02, 10:32 PM
Maplestory - Economics Project - by Animation - 2014-03-02, 10:42 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-02, 11:05 PM
Maplestory - Economics Project - by Haishiro - 2014-03-02, 11:24 PM
Maplestory - Economics Project - by Animation - 2014-03-02, 11:48 PM
Maplestory - Economics Project - by xparasite9 - 2014-03-03, 12:58 AM
Maplestory - Economics Project - by PoetryIsFail - 2014-03-03, 04:51 AM

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