2008-07-12, 07:31 PM
You mention cheap. Adding AP is cheap unless you plan to reset it. The thing about AP is that it's guaranteed, whereas there's risk with scrolling.
105 HP on top and bottom? That's not an average case scenario. 30% scrolls give 30 HP. 70% gives 15 HP. You can BARELY hit 105 with +7 70%, which is not likely. In fact, nearly all of the gear you listed is an unlikely scenario. Try listing the cost of the scrolls in reference to all worlds in the scenarios you've outlined. Scania is one thing, but you could apply my suggestion even to a new world with an economy that hasn't even reached infancy.
The point of AP is that it's not a risk, you know exactly what to expect when you put points into HP or MP. Scrolling carries an inherent risk.
Regarding damage, I don't think I'm doing too terribly for myself.
In reality, I probably shouldn't even be at zombies yet on this thing, but I still perform decently, given all the factors. I think you overestimate the usefulness of matk. Yes, 25 is enough to make a somewhat obvious difference, but the only time you'd be able to tell is when comparing me to another lukless of similar gear.
Saying "adding AP to HP or MP will make you weak" is a pretty broad statement. Extra survivability at the cost of a little (and I'd like to stress the little portion of this statement) power doesn't undermine the idea that Mages are supposed to be attackers, but I suppose that's po-tay-to po-tah-to.
I will agree that scrolling for HP is cheaper than scrolling for matk.
Regarding the fact that I have experience, you bet I do. I've preached Dark Sight as opposed to Nimble Body since beta for both Assassins and Bandits (only recently have people started switching), I've ALWAYS maintained that Holy Arrow is utterly useless, etc.
I still think it's pretty helpful for both those who know what they're doing and new players. New players have a tendency to die more and that extra patch of HP might serve well to increase their survivability while easing them into harsher environments.
For Fire/Poison players, as I understand it, Misting enemies is a huge drain on resources and the extra HP or even some extra MP would reduce costs without reducing damage whatsoever.
For Ice/Lightning players, and I'm VERY familiar with this one, when I started going to Death Teddies right after they came out, I was dying left and right. Most of this is my own fault because I'm a cheapass, but 20 levels worth of HP would've definitely made a difference. You could probably argue that this is mitigated by NLC potions, but I digress. I also died a lot when I initially moved up to Stone Golems too.
For Cleric-track players, I speak specifically in reference to Grims/probably Himes now - having more HP there is a godsend for Priests.
I'd like to point out that my death-inducing factor on my IL when I take, say, 8k from Black Crow is my HP. I don't have 1600 HP, so I die. I have plenty of MP to absorb the hit, but my HP is too low.
While I agree that it benefits the Clerics *most* due to their skills, I don't agree that it's only useful for Clerics.
EDIT: Oh, and for the record, my Cleric was wearing 6/5 Yellow Work Gloves, a 1/2 Single Earring, an average/clean Spiegelmann, and a 7/73 Lama when I took that screenshot. That's not even very great gear. So. Mileage may vary.
105 HP on top and bottom? That's not an average case scenario. 30% scrolls give 30 HP. 70% gives 15 HP. You can BARELY hit 105 with +7 70%, which is not likely. In fact, nearly all of the gear you listed is an unlikely scenario. Try listing the cost of the scrolls in reference to all worlds in the scenarios you've outlined. Scania is one thing, but you could apply my suggestion even to a new world with an economy that hasn't even reached infancy.
The point of AP is that it's not a risk, you know exactly what to expect when you put points into HP or MP. Scrolling carries an inherent risk.
Regarding damage, I don't think I'm doing too terribly for myself.
Spoiler
In reality, I probably shouldn't even be at zombies yet on this thing, but I still perform decently, given all the factors. I think you overestimate the usefulness of matk. Yes, 25 is enough to make a somewhat obvious difference, but the only time you'd be able to tell is when comparing me to another lukless of similar gear.
Saying "adding AP to HP or MP will make you weak" is a pretty broad statement. Extra survivability at the cost of a little (and I'd like to stress the little portion of this statement) power doesn't undermine the idea that Mages are supposed to be attackers, but I suppose that's po-tay-to po-tah-to.
I will agree that scrolling for HP is cheaper than scrolling for matk.
Regarding the fact that I have experience, you bet I do. I've preached Dark Sight as opposed to Nimble Body since beta for both Assassins and Bandits (only recently have people started switching), I've ALWAYS maintained that Holy Arrow is utterly useless, etc.
I still think it's pretty helpful for both those who know what they're doing and new players. New players have a tendency to die more and that extra patch of HP might serve well to increase their survivability while easing them into harsher environments.
For Fire/Poison players, as I understand it, Misting enemies is a huge drain on resources and the extra HP or even some extra MP would reduce costs without reducing damage whatsoever.
For Ice/Lightning players, and I'm VERY familiar with this one, when I started going to Death Teddies right after they came out, I was dying left and right. Most of this is my own fault because I'm a cheapass, but 20 levels worth of HP would've definitely made a difference. You could probably argue that this is mitigated by NLC potions, but I digress. I also died a lot when I initially moved up to Stone Golems too.
For Cleric-track players, I speak specifically in reference to Grims/probably Himes now - having more HP there is a godsend for Priests.
I'd like to point out that my death-inducing factor on my IL when I take, say, 8k from Black Crow is my HP. I don't have 1600 HP, so I die. I have plenty of MP to absorb the hit, but my HP is too low.
While I agree that it benefits the Clerics *most* due to their skills, I don't agree that it's only useful for Clerics.
EDIT: Oh, and for the record, my Cleric was wearing 6/5 Yellow Work Gloves, a 1/2 Single Earring, an average/clean Spiegelmann, and a 7/73 Lama when I took that screenshot. That's not even very great gear. So. Mileage may vary.


![[Image: maplestory2008071218024om2.png]](http://img528.imageshack.us/img528/1166/maplestory2008071218024om2.png)