2008-07-12, 06:51 PM
I think it is a horrible idea to be adding HP.
Why add it when you can get significant amounts from your gear?
90 hp spiegelmann (should be quite easy to obtain)
90 hp gloves (since gloves and glove hp scrolls are so cheap these days)
105 hp shield (since shield hp and glove hp scrolls are of the same price)
80 hp hat (a nice bamboo hat scrolled with hp should suffice)
50 hp cape (a raggedy cape will work, but might take some time to search for scrolls)
100 hp weapon (at level 35)
75 hp earrings (now that earring hp scrolls are out)
105 hp top (should be same priced as the gloves and shield)
105 hp bottom (should be same priced as the gloves and shield)
Those are just mediocre gears that you can get much cheaper than scrolling for magic. Which would be your gear that you slowly replace for magic gear when the time is right.
Added up, those give 800 HP. Since adding AP gives 10 hp per stat, 800 hp is 80 levels of stats which just isn't worth it.
Even one of the above would be the equivalent of 10 levels of AP channeling into HP (assuming 100 hp equip).
Don't EVER add HP unless you want to be weak. It defeats the purpose of a mage being an attacking class, and if you're a cleric, will totally screw up your healing numbers (since HP healed is dependent on magic attack).
Why add it when you can get significant amounts from your gear?
90 hp spiegelmann (should be quite easy to obtain)
90 hp gloves (since gloves and glove hp scrolls are so cheap these days)
105 hp shield (since shield hp and glove hp scrolls are of the same price)
80 hp hat (a nice bamboo hat scrolled with hp should suffice)
50 hp cape (a raggedy cape will work, but might take some time to search for scrolls)
100 hp weapon (at level 35)
75 hp earrings (now that earring hp scrolls are out)
105 hp top (should be same priced as the gloves and shield)
105 hp bottom (should be same priced as the gloves and shield)
Those are just mediocre gears that you can get much cheaper than scrolling for magic. Which would be your gear that you slowly replace for magic gear when the time is right.
Added up, those give 800 HP. Since adding AP gives 10 hp per stat, 800 hp is 80 levels of stats which just isn't worth it.
Even one of the above would be the equivalent of 10 levels of AP channeling into HP (assuming 100 hp equip).
Don't EVER add HP unless you want to be weak. It defeats the purpose of a mage being an attacking class, and if you're a cleric, will totally screw up your healing numbers (since HP healed is dependent on magic attack).
