2009-01-02, 02:49 AM
Kaasoljoyyx Wrote:I applied my notes to general case
Everything else is pretty okay. I'd recommend rapid fire after canon though, at least some to beat out burst fire. My ship breaks only a few times in an hr at 13x taking middle platform. I rarely use torpedo as I dont have the mobs.
Guardians is okay but it's sometimes annoying to set up the party and such. Soloing sucks there i'm pretty sure.
I have to test it myself, but my brother tried to pin BF with canon and rapid fire and both didn't do it but instead BF pinned him, so it won't work for us, but i wanna test it myself before recommending to not try BF
After canon, i got 5 rapid and now maxing bullseye since this is my bosser. After that i plan to get 20 rapid, 30 if i can, then max mw. So far i haven't found a time to use torpedo at skele party as canon gets the job done. Once those skills are all maxed, which is prolly 162 or something iirc, i'll prolly max out elemental boost or get to 20. After that, just do whatever since really, canon, ice splitter, burst/rapid fire, and torpedo are all what's needed to train, from top priority to lowest of the 4.
Hmm I'll probably get some Rapid Fire before Torpedo then. Maybe just level 5 so it's better than Burst Fire.
I had no trouble not having Torpedo at level 120. What I did was use Torpedo on the bottom right to kill off the 3 newties, then demount to use Burst Fire to kill the Nest Golem. This method made it really easy to keep my ship alive.
I also doubt that a Corsair can pin Bigfoot. It seems that only ranged class that can pin it is a NL, and maybe a Bowmaster with skillful use of Puppet.
I still think Torpedo would be good to have. Maxed is better than Cannon on 2 or more monsters and level 21 is better than Cannon on 3 or more monsters. I guess if you're taking the middle platform in skeles you wouldn't find that many mobs, but anywhere else it should be mobby enough to use Torpedo.

