Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Optimizing Thief-based Xenon, interpreting calculations, & other questions
#11
user Wrote:The idea of comparing relative increases seemed like an effective indicator for which items to pick and choose from (especially when considering the limited stock of certain %items and their wildly divergent prices), which I believe is most important. Although this method fulfills its purpose in the example above, would it not be safe to analogously interpret my findings in this manner? Maybe it's because I consider "%stats-to-ATT" to be synonymous to "%stats-to-actual damage"; can this way of seeing things lead to a misleading conclusion?
%stat:atk should lead you to the same conclusions that %stat:dmg does.


But if you want to compare things directly to damage, the equations might end up looking something like...

Amount needed to double damage

Attack: TotalAtk / %Atk
Atk%: TotalAtk / pAtk
All%: (TotalStr+TotalDex+TotalLuk) / (pStr+pDex+pLuk)
Stat%: (TotalStr+TotalDex+TotalLuk) / (pStat)
All: (TotalStr+TotalDex+TotalLuk) / (3+%Str+%Dex+%Luk)
Stat: (TotalStr+TotalDex+TotalLuk) / (1+%Stat)
bStat: (TotalStr+TotalDex+TotalLuk) / (1+%Stat) / MW
Boss%: (1+%Total+%Boss)

And after that you can divide them by each other to figure out everything you could possibly want to know, since all of those will lead to damage doubling.
Reply


Messages In This Thread
Optimizing Thief-based Xenon, interpreting calculations, & other questions - by MountLag - 2013-09-20, 01:53 AM

Forum Jump:


Users browsing this thread: