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Optimizing Thief-based Xenon, interpreting calculations, & other questions
#5
My point is that your graph, for example, shows you the equivalence to ATT at that set of conditions (presumably 0% something?). After you put in, say, 3% stat, that table needs to be re-crunched. So comparing it to a car, do you want a steeper acceleration for now, or just move in the direction of the highest possible speed, even if that path doesn't give you the greatest acceleration (which may or may not give you a larger speed with that set of conditions).

So leading on from the previous point, "shooting for the moon" would be something like "I will cube equipment A until it gets 27% ALL" or something like that (idk abt potential pools so idk what the highest really is). What you described is pretty much "going step by step to the end in mind". And here I leave you to decide if you want e
g. your bonus pot to be 10ATT giving a larger gain in damage for now but outcome-unoptimal, or 2% ALLwhich might give less damage now but grows more later and is outcome-optimal (you do the numbers, this is just a scenario). Much like choosing between 3% Stat and 6ATT at a lower level (of funding) and at a higher level ().

Hadriel
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Optimizing Thief-based Xenon, interpreting calculations, & other questions - by hadriel - 2013-09-18, 08:28 PM

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