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Dark Knight Skill Changes
#8
iVege Wrote:At first I thought that Berserkers overlapped with Heroes, but then I realised that rage =/= insanity!



Because this job branch suddenly became extremely HP based thanks to Crossover Chain becoming the specialised skill. Mages should feel good though, since it is now established that MP is 50% more valuable than HP!



By touch damage, I mean the only thing Snails can do and the thing that Magnus cannot do. I think you're interpreting it as physical damage reduction.

Hex is too strong for a party skill, yeah.

If I don't specify whether it's minimum or maximum, it's both. I want it to always be active, so I'll just tone the effects down a bit. The only reason why I find it too powerful of a party skill is because of its superiority to Sharp Eyes. I don't want another "half of the time" skill since we already have Sacrifice.

Yup, the mobbing skill will stay as Ascalon’s Typhoon. It has Shock, Hex, and Sacrifice to keep it powerful enough. Also, Blade Frenzy, but you shouldn't use that during bossing because of Gungnir’s Descent. Dark Thirst's worth just jumped up a lot because of Sacrifice and Crossover Chain. Potato can go bury itself beneath the ground and make an Explosion when it comes in contact with zombies.

I think of touch damage, as the damage you take when you touch a mob(not the mob attacking, but when you touch it), Like TP golems, they usually do like 10k touch damage to non tanks so i heard(i wouldnt know as i hardly get hit on my paladin, and that i take like less than 1k damage...) Because if were talking about That kind of touch damage, then it would stack?. Some eleboration would be needed please.

Yes hex is too strong, tone it down ._. and i think it would be best for it to give you % max crit, cause at this point, with all the min crit ur already at 150%min/150% max, so to get around this just give maximum crit. Cause if you increase both, youll end up at the same % again.

But what i meant about seeing what you do with potato, i mean you can totally redesign it so it works better in commute with drk skills xD
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Messages In This Thread
Dark Knight Skill Changes - by iVege - 2013-07-02, 09:08 AM
Dark Knight Skill Changes - by MetaSeraphim - 2013-07-02, 05:48 PM
Dark Knight Skill Changes - by Even - 2013-07-02, 07:27 PM
Dark Knight Skill Changes - by MuscleWizard - 2013-07-02, 07:32 PM
Dark Knight Skill Changes - by MetaSeraphim - 2013-07-02, 07:42 PM
Dark Knight Skill Changes - by KillerZero - 2013-07-03, 05:30 AM
Dark Knight Skill Changes - by iVege - 2013-07-03, 08:09 AM
Dark Knight Skill Changes - by KillerZero - 2013-07-03, 09:04 AM

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