2013-06-22, 12:52 PM
Jamesie Wrote:Two reasons: Buffing bosses that already few players (comparable to the entire population of the game) could solo and widening the gap between the rich and the very-rich. Widening the gap between the rich and the very-rich is infinitely worse (at least in my opinion) than the gap between the rich and the poor. The gap between the rich and the very-rich is also more relevant as well.
Two problems that is only incidentally linked to the raised damage cap. A low cap in this case is only an artifical band aid fix to much bigger issues. Granted, it is debatable if a band aid fix is preferable or not, but still, the cap is not the problem.

