2013-06-19, 07:47 PM
You're supposed to be using the other side of Lunar Tide... But it's pretty damn hard to control that, not with Black Blessing screwing things up.
ToC is Terms and Conditions, from AB's link skill. Use it whenever you're in Equilibrium to boost your burst DPS.
If you have DSI, I assume that you're at speed stage 3 now. +1AS will still shave off 90ms (even greater boost) for Apocalypse, and another 60ms off for Reflection. Ender doesn't quite go down so much, but the non-Equilibrium phases match up so all in all +1AS is still valuable unless you have already hit Fastest(2).
DSE affects little in the argument; it increases the effectiveness of %critrate and increases the component of your DPS contributed by Ender. Since you're using the KMS system, %Buff is excellent - even 30%Buff gives you 6 more seconds of Equilibrium, which is a friggin lot considering you probably trigger Equilibrium every 90 seconds or so (before Memorise/Equalise). I can do more numbers, but only if you want such a detailed breakdown. I will need some more accurate idea of how long it takes to fill your gauges i.e. go from Equilibrium to Equilibrium when using Dark, and when using Light. I'm not JoeTang - he has a better idea than I do for some of these things, and his simulations will be statistically stronger than what I calculate on paper.
Do NOT get +1passive-skills. You have only ONE skill that breaks the cap, and that's your mastery skill. What does it do: 1% mastery (0.5%DPS boost overall) and +1MA and +1%mincritdmg (1.5x -> 1.505x average critical damage with DSE, 0.3% increase in DPS). I have it now, and I'm not circulating that because I have >40INT coming from the other 2 lines that I can't pass over. Damn it.
edit: needless to say, +1AS gives a knock-on effect of faster gauge charging, and more Enders during your Equilibrium phases. Those are fairly nasty to crunch, but not impossible.
Hadriel
ToC is Terms and Conditions, from AB's link skill. Use it whenever you're in Equilibrium to boost your burst DPS.
If you have DSI, I assume that you're at speed stage 3 now. +1AS will still shave off 90ms (even greater boost) for Apocalypse, and another 60ms off for Reflection. Ender doesn't quite go down so much, but the non-Equilibrium phases match up so all in all +1AS is still valuable unless you have already hit Fastest(2).
DSE affects little in the argument; it increases the effectiveness of %critrate and increases the component of your DPS contributed by Ender. Since you're using the KMS system, %Buff is excellent - even 30%Buff gives you 6 more seconds of Equilibrium, which is a friggin lot considering you probably trigger Equilibrium every 90 seconds or so (before Memorise/Equalise). I can do more numbers, but only if you want such a detailed breakdown. I will need some more accurate idea of how long it takes to fill your gauges i.e. go from Equilibrium to Equilibrium when using Dark, and when using Light. I'm not JoeTang - he has a better idea than I do for some of these things, and his simulations will be statistically stronger than what I calculate on paper.
Do NOT get +1passive-skills. You have only ONE skill that breaks the cap, and that's your mastery skill. What does it do: 1% mastery (0.5%DPS boost overall) and +1MA and +1%mincritdmg (1.5x -> 1.505x average critical damage with DSE, 0.3% increase in DPS). I have it now, and I'm not circulating that because I have >40INT coming from the other 2 lines that I can't pass over. Damn it.
edit: needless to say, +1AS gives a knock-on effect of faster gauge charging, and more Enders during your Equilibrium phases. Those are fairly nasty to crunch, but not impossible.
Hadriel

