KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Zerard Wrote:So then, if it excludes boss damage, does it also ignore the bonus from Reincarnation?

to put it simply, it works exactly the same way that your potential works, it's an increase of 100% total damage.

so if you hit 100, now you hit 200. if you got 100% boss damage, it would stack additively with crossover chains, making the previous 200 damage NOT 400, but 300 instead. since it's range+2*range

these are the sources of %total damage we have on our skills (meaning they are additive with each other)

gungnir HP bonus: +110% total dmg
reinforce: +20% boss dmg
reinforce: +20% dmg
sacrifice: +10% boss dmg
crossover: +100% total dmg

so when attacking a boss, it's like we had 260% boss damage before counting the boss damage in our weapon. so our weapon's boss damage won't be as effective since we're already stacked on it (in fact, at 300% boss damage, an increase of 30% boss would be less powerful than a 9% increase in attack)

edit: [MENTION=2462]MetaSeraphim[/MENTION]; it already hits 8 monsters it seems, just needs the range increase. why the hell raging blow mobs the same amount at almost the same range, i have no pineappleing clue

edit: and pineapple it, enraged raging blow has a massive range of 320% almost as much range as our piercing through skill
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by ShinkuDragon - 2013-06-06, 07:42 PM

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