2013-06-06, 07:42 PM
Zerard Wrote:So then, if it excludes boss damage, does it also ignore the bonus from Reincarnation?
to put it simply, it works exactly the same way that your potential works, it's an increase of 100% total damage.
so if you hit 100, now you hit 200. if you got 100% boss damage, it would stack additively with crossover chains, making the previous 200 damage NOT 400, but 300 instead. since it's range+2*range
these are the sources of %total damage we have on our skills (meaning they are additive with each other)
gungnir HP bonus: +110% total dmg
reinforce: +20% boss dmg
reinforce: +20% dmg
sacrifice: +10% boss dmg
crossover: +100% total dmg
so when attacking a boss, it's like we had 260% boss damage before counting the boss damage in our weapon. so our weapon's boss damage won't be as effective since we're already stacked on it (in fact, at 300% boss damage, an increase of 30% boss would be less powerful than a 9% increase in attack)
edit: [MENTION=2462]MetaSeraphim[/MENTION]; it already hits 8 monsters it seems, just needs the range increase. why the hell raging blow mobs the same amount at almost the same range, i have no pineappleing clue
edit: and pineapple it, enraged raging blow has a massive range of 320% almost as much range as our piercing through skill

