2013-06-03, 10:23 PM
At best, there is no comparing the different genres that FMA:B and Adventure Time reside in. At worst, FMA:B is superior to Adventure Time, at least in my opinion.
Having said that, I feel any anime tie-in wouldn't encourage anything new. Would you be making new PQs, items, etc.? Let's be realistic, probably no, all the current assets would just be released, the items and the quests translated and recycled. If you were just going to do this, just pick a month and call it something like Anime April or Anime Autumn and release what you have, put it in Gachapon, throw in the quests, etc. And by release what you have, I mean most if not everything that you have available, not just from one anime. I'd consider maybe one anime per week (two weeks for the season), whatever.
Using Adventure Time however, would be looking in a forward direction, using a property that is not currently ended/on hiatus, using something that represents originality and a look towards future expansion. The things that would be developed would have to be completely new, it would force people (hopefully some smart ones) to make new decisions on design, implementation and utility; not just decide which will be released or which won't or correct translations, etc. I believe this type on forced innovation would be good for a design team and would be good for the game.
Not that it would be necessary, but meeting with the creative team from Adventure Time, making it true to the series, having their input on what (hypothetical) NPCs, pets, and items might do, say or look like seems harder compared to translating, but easier if all parties really want to put forth a quality product. I doubt we're going to get Arakawa or whoever is in charge to conference call for new content for an American FMA tie-in, but I bet the folks at Adventure Time would be willing to work to expand their audience and expand further into gaming. The (3)DS game is proof enough that they would put time into writing script, the game's is spot on to the series; overall the game isn't bad either.
In summary, I would vote FMA for nostalgia, for quality of animation and a wide-variety of other reasons unrelated to Maplestory, but if I want something new, something fresh, I would vote Adventure Time. Perhaps doing something new and untested isn't an easy thing or a safe thing, but like Adventure Time and some of the anime listed, if you take the time and do something well, you will no doubt, garner fans and admiration.
Having said that, I feel any anime tie-in wouldn't encourage anything new. Would you be making new PQs, items, etc.? Let's be realistic, probably no, all the current assets would just be released, the items and the quests translated and recycled. If you were just going to do this, just pick a month and call it something like Anime April or Anime Autumn and release what you have, put it in Gachapon, throw in the quests, etc. And by release what you have, I mean most if not everything that you have available, not just from one anime. I'd consider maybe one anime per week (two weeks for the season), whatever.
Using Adventure Time however, would be looking in a forward direction, using a property that is not currently ended/on hiatus, using something that represents originality and a look towards future expansion. The things that would be developed would have to be completely new, it would force people (hopefully some smart ones) to make new decisions on design, implementation and utility; not just decide which will be released or which won't or correct translations, etc. I believe this type on forced innovation would be good for a design team and would be good for the game.
Not that it would be necessary, but meeting with the creative team from Adventure Time, making it true to the series, having their input on what (hypothetical) NPCs, pets, and items might do, say or look like seems harder compared to translating, but easier if all parties really want to put forth a quality product. I doubt we're going to get Arakawa or whoever is in charge to conference call for new content for an American FMA tie-in, but I bet the folks at Adventure Time would be willing to work to expand their audience and expand further into gaming. The (3)DS game is proof enough that they would put time into writing script, the game's is spot on to the series; overall the game isn't bad either.
In summary, I would vote FMA for nostalgia, for quality of animation and a wide-variety of other reasons unrelated to Maplestory, but if I want something new, something fresh, I would vote Adventure Time. Perhaps doing something new and untested isn't an easy thing or a safe thing, but like Adventure Time and some of the anime listed, if you take the time and do something well, you will no doubt, garner fans and admiration.

