2013-05-20, 10:02 AM
My idea for cubes has always been the same as I have for MMBs - Make all of them class specific.
MMBs - Make the selection list of MMBs be determined by the class of character opening it. Include Maple Warrior books. This gives you a little bit of randomness yet makes the market stable for everyone.
Cubes - sell class specific cubes (or a single cube that uses your Job to determine the available potential pool, or at least eliminate a portion of it). This makes cubes more useful but still has the randomness that drives sales.
EDIT - One other thing. Change random skill book drops at Zak. Make it so there is a quest from the 3rd job instructors that gives you a 100% chance of a skill drop for your job. That way you still have to Zak for your skill but you don't have to do it potentially forever just to get the skill. The removal of the skill quests should have brought a change to these skill books, too.
MMBs - Make the selection list of MMBs be determined by the class of character opening it. Include Maple Warrior books. This gives you a little bit of randomness yet makes the market stable for everyone.
Cubes - sell class specific cubes (or a single cube that uses your Job to determine the available potential pool, or at least eliminate a portion of it). This makes cubes more useful but still has the randomness that drives sales.
EDIT - One other thing. Change random skill book drops at Zak. Make it so there is a quest from the 3rd job instructors that gives you a 100% chance of a skill drop for your job. That way you still have to Zak for your skill but you don't have to do it potentially forever just to get the skill. The removal of the skill quests should have brought a change to these skill books, too.

