2013-05-20, 09:34 AM
Mazz Wrote:Kind of reminds me of how Geist Balrog was supposed to be in Amoria PQ. A boss in a jump quest sounds like so much fun.
A PQ that's comprised almost entirely of jump quest-esque stages (save for the boss fight at the end).
The boss chases after you after you trigger a trap (or whatever) at the start of the first stage.
Your party has to dodge the boss and various traps along the way; boss's touch damage and melee moves kill instantly, ranged moves are easy to dodge, possibly scripted, but players are stunned/slowed if hit. Traps could share the stun/slow thing. Players that die will have their screen follow the slowest player, with like a 5 second timer on their screen counting down to their respawning; they respawn where the slowest player is at that point, unless the slowest player is in mid-air or something, in which case they'll respawn on the nearest platform.
Utilises the Death Count system (a shared one); the boss you fight at the end gets stronger for say, every 5 deaths. It's the same boss as the one that's been chasing you, just that it doesn't one-shot you because say, it got weakened by some kind of powerful laser beam shot or something from your allies (story-wise) so you can kill it.
The boss chases after you after you trigger a trap (or whatever) at the start of the first stage.
Your party has to dodge the boss and various traps along the way; boss's touch damage and melee moves kill instantly, ranged moves are easy to dodge, possibly scripted, but players are stunned/slowed if hit. Traps could share the stun/slow thing. Players that die will have their screen follow the slowest player, with like a 5 second timer on their screen counting down to their respawning; they respawn where the slowest player is at that point, unless the slowest player is in mid-air or something, in which case they'll respawn on the nearest platform.
Utilises the Death Count system (a shared one); the boss you fight at the end gets stronger for say, every 5 deaths. It's the same boss as the one that's been chasing you, just that it doesn't one-shot you because say, it got weakened by some kind of powerful laser beam shot or something from your allies (story-wise) so you can kill it.

