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Can't Watch the KMS Summer surprise Livestream? Watch it here!
Aggravate Wrote:I can count about 8+ useless skills on NL's. I can't think of another class with that many spread out from 1st to 4th job. It's quite possible they could remove some, but add a few more similar to what the Justice update brought.

Let me help with that (not even counting double slab, and thinking positively):
-Gust charm: Nice in theory, only hits 4 monsters a distance shorter than what you can reach. Very situational, but considering you can hit twice as much later on, it becomes a waste to be used later.
-Shadow Web: Stun things, with a single hit of 150% damage, and 100% Damage over time too. Counting damage over time, triple throw does as much damage in a single hit without venom. and the best part is that if you attack said monster, you free it from the stun.
-Dark Flare: x13 of damage received back as damage dealt. Works for the party, though, so not that useless. Use for yourself, though, is laughable, because you avoid 45% of attacks at 4th job, and have a high avoid. So it takes more time to cast it than to outdamage it. And only works at a particular area.
-Alchemic adrenaline: With the duration removed, it's nice if you use fixed hp potions... Use power elixirs or the likes, though, and it's a wasted skill. The way it is, I'd rather have a skill that has a 70% chance of not using a buffless potion upon use... Ok, I might have found the solution unwillingly.
-Frailty curse: Create an area to debuff enemies within like threaten. That sounds fabulous. Only it doesn't work on bosses. And on the only things it works on, you already kill them in one hit. Totally useless. That includes all 3 OF THE HYPER SKILLS ENHANCING IT. WHY.
-Taunt: In the time you could kill a group of monsters, you can increase the exp for another group, making you actually gain less exp. Nice skill, yes.
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Can't Watch the KMS Summer surprise Livestream? Watch it here! - by Alloy - 2013-05-19, 06:27 PM

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