2013-05-17, 05:41 PM
give each spawned item a randomIzed unique identifier
when an item is interacted with, it performs a check to see if that unique identifier is in existence in any other instance.
if so, delete both items.
duplicated items would have the exact data of the original.
log event coins. if someone has spent more coins than they could possibly have dependant on quest completion and event spawns from hot times and boxes, ban user.
when an item is interacted with, it performs a check to see if that unique identifier is in existence in any other instance.
if so, delete both items.
duplicated items would have the exact data of the original.
log event coins. if someone has spent more coins than they could possibly have dependant on quest completion and event spawns from hot times and boxes, ban user.

