2013-05-09, 02:26 AM
Well first off, the intros were a mix of self made and Nexon made intros. I wrote my own, as did many others, but for a few who didn't care, they ended up having it written up for them. As for the clandestine nature of things, that's just the way they wanted it. They didn't want any risk of us being influenced by friends or popular guilds/people who might be hackers.
Thus we weren't allowed to have accounts on our own servers. Of course the problem with patrolling other servers was not always knowing who the hackers might be or where they might be at currently. Some areas were classics, but others were more server to server based on where they felt safe to hack. That doesn't even begin to describe some of the early problems with the program, but it does help explain why it didn't work out as well as they had wanted it to.
I will say that of the GMs I interacted with, they did care about stopping the hacking, just they were fighting a losing battle with very few resources, and our own ability to help was severely constrained. I sometimes wonder if the program would have been more successful treating it more like a job, and less like a volunteer program, though I don't know if that would have made it more of a chore or less at times.
Edit: As for the reasons for people joining the MWLB, they varied, but most of us just wanted to do something to help the game we liked to play. I know I personally just wanted to help stop the rampant hacking at the time I applied, and figured that I might be able to help. I was a relatively solo player, so it's not like I did it for my friends or guild members or anything like that. And honestly, after I was in it for a bit, I did it because I had a lot of fun with the other MWLB and the GMs. I kinda wish I hadn't drifted off from the program before they closed the forums down. There was a lot of history in there that I miss now. Though a good portion of what I miss was the conversations. The meetings were always fun, and funny, and the notes pretty awesome. Partially why I made this account was on the off chance some of them might still be around. It'd be fun to relive old times even if only briefly.
Thus we weren't allowed to have accounts on our own servers. Of course the problem with patrolling other servers was not always knowing who the hackers might be or where they might be at currently. Some areas were classics, but others were more server to server based on where they felt safe to hack. That doesn't even begin to describe some of the early problems with the program, but it does help explain why it didn't work out as well as they had wanted it to.
I will say that of the GMs I interacted with, they did care about stopping the hacking, just they were fighting a losing battle with very few resources, and our own ability to help was severely constrained. I sometimes wonder if the program would have been more successful treating it more like a job, and less like a volunteer program, though I don't know if that would have made it more of a chore or less at times.
Edit: As for the reasons for people joining the MWLB, they varied, but most of us just wanted to do something to help the game we liked to play. I know I personally just wanted to help stop the rampant hacking at the time I applied, and figured that I might be able to help. I was a relatively solo player, so it's not like I did it for my friends or guild members or anything like that. And honestly, after I was in it for a bit, I did it because I had a lot of fun with the other MWLB and the GMs. I kinda wish I hadn't drifted off from the program before they closed the forums down. There was a lot of history in there that I miss now. Though a good portion of what I miss was the conversations. The meetings were always fun, and funny, and the notes pretty awesome. Partially why I made this account was on the off chance some of them might still be around. It'd be fun to relive old times even if only briefly.

