2013-04-22, 03:58 AM
The main issue is really the significant decreases in single-target DPS for the GMS version - you will almost never, never, use Dark mode for that matter, because they buffed GMS Spectral Light until Reflection is rubbish in comparison. 180 second cooldown versus 60-90 second gauge charging for KMS version means that you pull off so much more damage with Absolute Kill when bossing. It is a big deal when bossing.
But if you're grinding/mobbing/training, the GMS version is more practical because you don't have to keep changing playstyle to fit the mode. Reflection and Apocalypse have different mechanics which can be good and/or bad.
Also note that in GMS, the gauge has no real purpose except for using Equilibrium, which is dumb because when you are bossing you only use one mode (Light, for Spectral Light), so giving us a system with 5 bars of Light/Dark points to fill up is useless the moment you hit level 150, and get Equalize. Dual-equilibrium allows you to use Light mode exclusively and access Equilibrium without having the damage penalty of the Dark mode.
Shout to Nexon: lower our cooldown for Equilibrium - even 150 seconds is good but 90/120 seconds make much more sense. And do something like... every bar in the Light/Dark gauge increases damage by x%, rather than being there for the sake of... being there.
Hadriel
But if you're grinding/mobbing/training, the GMS version is more practical because you don't have to keep changing playstyle to fit the mode. Reflection and Apocalypse have different mechanics which can be good and/or bad.
Also note that in GMS, the gauge has no real purpose except for using Equilibrium, which is dumb because when you are bossing you only use one mode (Light, for Spectral Light), so giving us a system with 5 bars of Light/Dark points to fill up is useless the moment you hit level 150, and get Equalize. Dual-equilibrium allows you to use Light mode exclusively and access Equilibrium without having the damage penalty of the Dark mode.
Shout to Nexon: lower our cooldown for Equilibrium - even 150 seconds is good but 90/120 seconds make much more sense. And do something like... every bar in the Light/Dark gauge increases damage by x%, rather than being there for the sake of... being there.
Hadriel

