2013-04-14, 12:37 PM
Killing the current end game boss is always a great moment to quit. A lot of my friends quit right after we killed Pink Bean here in Windia which was when damage cap was 200k, I wish I had followed them instead of staying attached/addicted.
Though now I do not see why I continue on, I don't even have fun in-game unless my friends are goofing off in BL. Some of the things to do in game is more work than fun. Majority of players are playing for meso and range which is dull to say the least.
But anyways, back to what he apparently said, yeah the gap is large but the game has been more business than content since Big Bang.
Nexon runs a treadmill business where they release content, e-mail all inactive players about their new content, those players come back and try it out for a few days, and then they see prices and remember why they had quit in the first place. Repeat this on every major patch. It will happen with Unlimited in a few months.
I don't think it would hurt Nexon one bit if they were to make a permanent reduction in their Cash Shop game changing item prices, specifically Super Cubes. Something around 40%. It would be like a re-balance of the in-game economy. I am sure players would buy even more NX because things are more affordable and their chances increased (with more cubes). Not sure why Nexon hasn't experimented it yet. They would bring back a lot of old players (and customers), their sales would likely increase, NX rate may even drop down. Well cubed items would be a lot more affordable in game.
Just having a one day sale every few months doesn't cut it. Most people won't buy NX until that specific sale is active, and some get tired of waiting and just tired of everything and leave.
They do that and implement full cash shop trade in game and things would be looking up.
Though now I do not see why I continue on, I don't even have fun in-game unless my friends are goofing off in BL. Some of the things to do in game is more work than fun. Majority of players are playing for meso and range which is dull to say the least.
But anyways, back to what he apparently said, yeah the gap is large but the game has been more business than content since Big Bang.
Nexon runs a treadmill business where they release content, e-mail all inactive players about their new content, those players come back and try it out for a few days, and then they see prices and remember why they had quit in the first place. Repeat this on every major patch. It will happen with Unlimited in a few months.
I don't think it would hurt Nexon one bit if they were to make a permanent reduction in their Cash Shop game changing item prices, specifically Super Cubes. Something around 40%. It would be like a re-balance of the in-game economy. I am sure players would buy even more NX because things are more affordable and their chances increased (with more cubes). Not sure why Nexon hasn't experimented it yet. They would bring back a lot of old players (and customers), their sales would likely increase, NX rate may even drop down. Well cubed items would be a lot more affordable in game.
Just having a one day sale every few months doesn't cut it. Most people won't buy NX until that specific sale is active, and some get tired of waiting and just tired of everything and leave.
They do that and implement full cash shop trade in game and things would be looking up.

