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The increasing gap between players and bosses.
#49
Words Wrote:Even though I agree with free cubes, from crafting or drops or whatever, I don't think it'd work as some of you put it. They'd release nerfed versions that can get 6% tops. I know that some of you have cubed before and know that getting 9%stat+ per equip isn't so easy... If there were free cubes that could get 9%+ pot there would be no point in buying nx, regardless of success rates.
200-300 of the 400$ I've spent were cubing and most of my equips are 9%-12% except two that are 15%+. If they release a way to get free cubes from whatever that can get you same stats as the ones we currently have there would be no gap and no reason to spend nx, unless you are rich and can spend a lot in smc and locks or something.
Also, the party buff idea is nice... but isn't it pointless? Why wouldn't funded party to do more damage? Wouldn't the gap stay the same?

This is where the "fast foward"' version of cubes takes place. Dropped cubes would have a normal rate (i.e. same as regular cubes), but have the caveat of possibly lowering the item's tier.

Regular cubes would be beneficial because they would not lower the tier of the item. And the more expensive cubes would do different things (like add the 3rd potential line or have higher rates of upgrading). And depending on how hard it would be to get the cubes themselves, some people might opt for the NX version because it's too difficult to get the dropped cubes. They could do other things like making the regular cube only upgrade to epic only and then have a separate cube to get to unique. Then they could make an "nx-only" legendary tier like they do right now. There are plenty of ways Nexon could implement non-NX cubes and still make profit on regular cubes.

Alternatively they could just make the cubes tradeable and easier to access via FM shops, but that would make it, again, a seller's market, and the prices could be ridiculous (based off the NX:meso ratio in game, it's WAY too expensive for any unfunded person to afford).
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The increasing gap between players and bosses. - by Worthyness - 2013-03-18, 02:33 AM

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