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The increasing gap between players and bosses.
#33
inSAMMIty Wrote:Then botters would win?

Hackers will always have the upper hand in essentially any/all areas in this game. It's the sad truth..

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I agree potential should have been much less of a gap and legendary was completely unnecessary..
Sure it would be nice if it was nerfed to make funded players better, but not as crushing as they are now, but now that it's been introduced this way, there is no way in hell they're changing it.

Root Abyss was a big step up, I think. With items that have special abilities to ease cubing and scrolling, the unfunded can band together, beat the bosses, and gain the special items. The new cubes made it even more friendly. I think they're going in the right direction with normal mode RA.

They are going in the wrong way with other bosses. All of the unlimited bosses, empress, and Chaos RA are all ridiculous. If there is a boss even the most funded players in the game cannot beat then obviously you're doing something wrong.
I've always thought they needed to focus on party tactics for bosses. (Like CWKPQ or PB) Force the party to have an ice attacker or a magic attacker or a fast hitting attacker to trigger things on the boss or area leading up to the boss or something. Make different classes have uses like pushing or stalling instead of just crashing and damage.. Bring skill into the equation. Magnus for example was amazing if he had less HP.


New bosses come out>funded can't beat>new NX is released>funded use it>boss is beatable>funded gains the drops>kills more>gains more funds

New bosses come out>unfunded can't beat>?>GG
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The increasing gap between players and bosses. - by See - 2013-03-16, 11:25 PM

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