2013-03-01, 12:12 AM
Curtiss Wrote:That sounds like a bad decision to make. Levelling up is a big mechanic of MMORPGs as compared to RPGs where you play alone so you should not make it too slow or too fast.
Kind of was, considering they brought it back twice in a row almost. I thought it was fun to try out new classes, but at the same time it just..sapped the fun out of the game, too.
Justin Wrote:Hmm...Trickster had quite a few issues with it.
1. No content updates. Seriously, these guys pumped out 1 or 2 patches a year. Rest were crappy events that weren't even worthwhile to do.
2. Gameguard compatibility. This was probably the biggest chokehold on the game. A very large portion of the population (The ones who actually bought cash items)weren't able to even run the game because gameguard would make their entire computer crash or client crash immediately upon launching.
3. General loss of interest. There was nothing to do. They "revamped" some of the best areas in the game for levelling and farming, and made them complete trash. So grinding was much more tedious, and there was no high level content other than a few incredibly overpowered bosses that required cash shop equips to kill in the first place.
I hadn't played much in the last 2 years, so that's all that I can really say. Just a few things I came across on a few boards.
^^^ Also this.
I loved playing Trickster, but it was definitely a game to get bored of because of the major content updates being released so very little like.
Grinding took forever, which is why it took me forever to get my character to third job.
..Also there*.
That was a terrible grammatical error on my part, sorry-- ;A;.


