Human sacrifice, eh? Me likee... However, I find it hard to believe nobody has died at Zakum in the past month.
A couple of possibilities that occur to me:
1. The diamonds do drop, server-side. However, the client doesn't let you see them, because they are Quest Items and it thinks you don't have an active quest that requires them. The initiation of Adonis' quest is somewhat glitchy, and the quest appears "ready to complete" (closed book) immediately. When you look at it in your quest log, it doesn't say it needs any objects.
If one had access to the item data, one might check whether they are indeed Quest Items.
Further, if one had a packet-sniffer that knows what item-drop packets look like, one might be able to check that nothing dropped that you can't see.
2. The diamonds aren't supposed to drop from Zakum. You get them by clicking on some innocuous part of the scenery in the Altar room (like Abel's glasses hidden in the grass). You may want to hover your curser over every pixel in that map, just to make sure it doesn't "talk".
Or, if one had an extractor, one might check for unaccounted-for clickable areas in the map.wz entry for the Altar. Or just if anything changed in that room between versions 0.61 and 0.62.
A couple of possibilities that occur to me:
1. The diamonds do drop, server-side. However, the client doesn't let you see them, because they are Quest Items and it thinks you don't have an active quest that requires them. The initiation of Adonis' quest is somewhat glitchy, and the quest appears "ready to complete" (closed book) immediately. When you look at it in your quest log, it doesn't say it needs any objects.
If one had access to the item data, one might check whether they are indeed Quest Items.
Further, if one had a packet-sniffer that knows what item-drop packets look like, one might be able to check that nothing dropped that you can't see.
2. The diamonds aren't supposed to drop from Zakum. You get them by clicking on some innocuous part of the scenery in the Altar room (like Abel's glasses hidden in the grass). You may want to hover your curser over every pixel in that map, just to make sure it doesn't "talk".
Or, if one had an extractor, one might check for unaccounted-for clickable areas in the map.wz entry for the Altar. Or just if anything changed in that room between versions 0.61 and 0.62.

