2013-02-20, 06:17 AM
I've updated the OP with another set of Thunder Breaker tables. [MENTION=5338]LiquidSwing[/MENTION]
The new table is for using Typhoon purely as a buff instead of a damage dealer. This also uses Annihilate's Hyper Skills instead of Gale's. This leads to significant damage increase on 40%+ Defense monsters. Keep in mind, there can be party members who lower the enemy's defense, i.e. Threaten, Devil Cry, Legendary Spear, etc., and that you lose a ton of versatility taking Annihilate Hyper Skills over Gale Hyper Skills in this method, noted by the significantly lower %/s for multiple targets; however, if your gear and other sources (i.e. Potential, Luminous Link, that stuff that isn't already included) provides ~50%+ Ignore, the difference for 1v1 goes back towards Thunderclap Typhoon spam, assuming the old defense ignore formula.
My current speculation on this is that gear provides diminished returns, but every other source is still additive, but I could be wrong. There does not appear to be significant documentation on this, and I am not going to test it myself.
I also fixed a bug where Hyper Ascend + Thunder was calculating with Sharp Eyes wrong, and I fine-tuned the adding of the correct delay for Thunderclap when switching to a non-chained skill (i.e. a buff or God of the Sea). As far as I know, none of the other tables changed, but if you notice something different or off, let me know and I'll take another look at it.
The new table is for using Typhoon purely as a buff instead of a damage dealer. This also uses Annihilate's Hyper Skills instead of Gale's. This leads to significant damage increase on 40%+ Defense monsters. Keep in mind, there can be party members who lower the enemy's defense, i.e. Threaten, Devil Cry, Legendary Spear, etc., and that you lose a ton of versatility taking Annihilate Hyper Skills over Gale Hyper Skills in this method, noted by the significantly lower %/s for multiple targets; however, if your gear and other sources (i.e. Potential, Luminous Link, that stuff that isn't already included) provides ~50%+ Ignore, the difference for 1v1 goes back towards Thunderclap Typhoon spam, assuming the old defense ignore formula.
My current speculation on this is that gear provides diminished returns, but every other source is still additive, but I could be wrong. There does not appear to be significant documentation on this, and I am not going to test it myself.
I also fixed a bug where Hyper Ascend + Thunder was calculating with Sharp Eyes wrong, and I fine-tuned the adding of the correct delay for Thunderclap when switching to a non-chained skill (i.e. a buff or God of the Sea). As far as I know, none of the other tables changed, but if you notice something different or off, let me know and I'll take another look at it.

