FelixTM Wrote:We also use Time Leap to reset Hero's Echo so that it lasts from the first prelim head to past the end of the battle.
Not familiar with that skill >_> is that the level 200 one that gives a percent boost to damage? I didn't know it was on cooldown.
The only real issue I have with your usefulness is that Paladin and Marksman (currently anyway) basically have a subset of the useful skills Heroes and Bowmasters get. Same kinda applies to Bishops except I suspect they're too busy healing and stuff to take on mobs. The damage cap hurts HH/Snipe so it's conceivable that in the future they'd be more useful (at 16x my HH would be averaging 80k per hit on neutral mobs with Apples, max somewhere in excess of 120k - 180k to Holy mobs = lol)

