2013-02-12, 12:02 AM
Hanabira.Kage Wrote:Okay, thought stuff through a little and managed to reorganise my thoughts. Here we go:
- Beginner Skill: Forceful Strike. Obtained upon 2nd Job Advancement, level is raised by 1 upon every subsequent advancement. Regular attacks do 150% damage (170% at Lv2, 200% at Lv3).
- Double Combat Step's distance travelled, but remove the ability to hotkey it and give it back its old delay. For coolness, give it a slight faster version of DB's Tornado Spin's old slide-to-a-halt animation.
- Give Combat Step a "ramming" property; it has its own hitbox, a single enemy in range will take no damage from it but will flinch without fail unless it's boss-tagged. Regardless of whether it's boss-tagged or otherwise, if it gets hit, it will suffer from a 5 to 8 second PDR negation. The target will not be able to receive this same debuff for the next 30 seconds or so. Something like that.
- Beginner Skill: Emergency Escape. Is also activated by hitting an arrow key twice, but only activates when in the middle of an attack. Aran musters all his strength to dodge out of harm's way; dash cancels out of the current attack (damage is done regardless), invincible for the entire duration of this manuovre (about 0.7 seconds?). Has a cooldown of about 10 seconds to prevent abuse (the handwave would be that it's too taxing on Aran to perform this more than once in succession).
That settles the issue of escaping boss attacks, and raises burst damage a little, I suppose.
Not bad. I'd love to show you the revamp ideas I made.

