2013-02-07, 10:22 PM
Arans are a lone wolf class. xD
Yes, the combos can be frustrating, however this is probably because most people don't really understand how the combos are supposed to be used. I will explain as we move further, but first I need to stress that the 'ctrl' key is one of the worst keys to be used as an attack key for this class, I reccomend putting your attack key on 'f' and this works very well if you have your jump key on 'space bar', putting your attack key on 'f' will give you easy access to other frequently used skills on 'a,s,and d'. Now I'd like to add that with your attack key on 'f' and your jump key on 'space bar', having combat step on 'd' works very pleasantly. I am not saying that to play this class properly you must make your key configuration like mine, but I am suggesting that you must seriously change the default keys because they do not work well with Aran. I would also like to point out that I get very annoyed when I read that someone has a problem with this class being a 'button mashing' class vs a 'button holding' class. The reason people complain about their poor little fingers being hurt can be explained by two things; they are using the combos incorrectly, or they have some seriously unhealthy bones in their fingers, it is more likely that they are using the combos incorrectly. I must also admit that, even though Aran has been my favorite class since it came out, it is extremely boring and weak until third job (for most people), and still extremely boring until fourth job (for most people). Fourth job is when the fun kicks in, you begin to use a larger variety of skills and you are no longer only pressing one button to attack. I have encountered many players who claim that Aran's combos do not properly execute when they are supposed to, this is actually because they are not pressing the right buttons at the right time with the correct number of presses. This may seem hard to understand at first, but it is extremely simple. Many players use the combo attacks like this: [Mash attack key very quickly, down arrow key, press attack key], in case you don't know, in fourth job pressing the down arrow key and attack key after triple swing causes final blow (the crazy polar bear slash). The problem is that many players mash the attack key very quickly... and by doing this I know what they mean when they say their combos are not working well. To make combos work well, you must not mash the attack key, but you must press the attack key the correct number of times (attack x 3 + down arrow + attack). Not only must you press them the correct number of times, but you must synchronize the key presses with the attack animations; you must press attack and wait for the animation of the first swing to come to an end before pressing the attack key again, and then you must wait for the double swing animation to end before pressing attack again, and then you must wait for the triple swing animation to end before activating final blow and starting the cycle of attack again. This takes a little bit of time to get used to, but once you master it, your combos will work every time right when you want them to. Using this, you can even stop attacking instantly in the midst of a combo in case something like damage reflect appears.
Hyper skills are something that, at least for me, have made this class twice as fun. There are two main hyper skills that make a difference, one lets you spam any combo for 30 seconds every 90 seconds (combo tempest will get rid of zak arms quickly if you are somewhat funded) and the other adds three new combo attacks which follow final blow. The three new combo attacks are put on a separate key, and I have mine on 'a' so my typical combo looks like ('f' 'f' 'f' '↓' 'f' 'a' 'a' 'a'). These 3 new attacks have a damage cap of 2.5m but that will not matter much soon (unfortunately, I hate the idea of another damage cap increase to further stimulate the rich 'dmg ho3s'... old players know what I mean when I say "damage used to not matter in the old days"). What I like most about arans is the variety of skills I can use with a few keys rather than setting up all of these skills with my key configuration and memorizing all of the different buttons which require awkward finger movements for me to press. I hope my post helped in some way. Go arans! ;p
Yes, the combos can be frustrating, however this is probably because most people don't really understand how the combos are supposed to be used. I will explain as we move further, but first I need to stress that the 'ctrl' key is one of the worst keys to be used as an attack key for this class, I reccomend putting your attack key on 'f' and this works very well if you have your jump key on 'space bar', putting your attack key on 'f' will give you easy access to other frequently used skills on 'a,s,and d'. Now I'd like to add that with your attack key on 'f' and your jump key on 'space bar', having combat step on 'd' works very pleasantly. I am not saying that to play this class properly you must make your key configuration like mine, but I am suggesting that you must seriously change the default keys because they do not work well with Aran. I would also like to point out that I get very annoyed when I read that someone has a problem with this class being a 'button mashing' class vs a 'button holding' class. The reason people complain about their poor little fingers being hurt can be explained by two things; they are using the combos incorrectly, or they have some seriously unhealthy bones in their fingers, it is more likely that they are using the combos incorrectly. I must also admit that, even though Aran has been my favorite class since it came out, it is extremely boring and weak until third job (for most people), and still extremely boring until fourth job (for most people). Fourth job is when the fun kicks in, you begin to use a larger variety of skills and you are no longer only pressing one button to attack. I have encountered many players who claim that Aran's combos do not properly execute when they are supposed to, this is actually because they are not pressing the right buttons at the right time with the correct number of presses. This may seem hard to understand at first, but it is extremely simple. Many players use the combo attacks like this: [Mash attack key very quickly, down arrow key, press attack key], in case you don't know, in fourth job pressing the down arrow key and attack key after triple swing causes final blow (the crazy polar bear slash). The problem is that many players mash the attack key very quickly... and by doing this I know what they mean when they say their combos are not working well. To make combos work well, you must not mash the attack key, but you must press the attack key the correct number of times (attack x 3 + down arrow + attack). Not only must you press them the correct number of times, but you must synchronize the key presses with the attack animations; you must press attack and wait for the animation of the first swing to come to an end before pressing the attack key again, and then you must wait for the double swing animation to end before pressing attack again, and then you must wait for the triple swing animation to end before activating final blow and starting the cycle of attack again. This takes a little bit of time to get used to, but once you master it, your combos will work every time right when you want them to. Using this, you can even stop attacking instantly in the midst of a combo in case something like damage reflect appears.
Hyper skills are something that, at least for me, have made this class twice as fun. There are two main hyper skills that make a difference, one lets you spam any combo for 30 seconds every 90 seconds (combo tempest will get rid of zak arms quickly if you are somewhat funded) and the other adds three new combo attacks which follow final blow. The three new combo attacks are put on a separate key, and I have mine on 'a' so my typical combo looks like ('f' 'f' 'f' '↓' 'f' 'a' 'a' 'a'). These 3 new attacks have a damage cap of 2.5m but that will not matter much soon (unfortunately, I hate the idea of another damage cap increase to further stimulate the rich 'dmg ho3s'... old players know what I mean when I say "damage used to not matter in the old days"). What I like most about arans is the variety of skills I can use with a few keys rather than setting up all of these skills with my key configuration and memorizing all of the different buttons which require awkward finger movements for me to press. I hope my post helped in some way. Go arans! ;p

