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31/1 - Characters' max level is increased to 250!
SaptaZapta Wrote:I really hope this is fake. Where's that image from?

If true...
How about they do it the other way round?

First give us the high level content. Show us new areas with new mobs we can barely hit. Give us bosses that we can't kill, and not just because they have 9000 different ways to 1hko (oh, and block hacks while you're at it). Give us fifth job that goes 170-200, so we can taste the new skills and they can balance them (lol).
Then you can raise the max level.

Doing this thing piecemeal, giving some jobs their fifth advancement long before other jobs get it, gives them an unfair advantage in the race to 250.

And yeah, I do hope they keep a copy of the old Rankings (and oh yeah, they do need to fix them first...). Those people who made 200 back when it was a real challenge, don't deserve to have their achievement totally wiped out.

Absolutely all of this.

I'm really struggling to see how many of you claim this will solve the game's rampant "power creep" issues. Please. It's not and hasn't been an issue of "power creep" for the last 3 years, but a "power overload." How many of you can OHKO anything that moves in the game that's a non-boss monster? Even major bosses are getting OHKO'd now by the best funded characters in KMS. Doesn't that seem like an issue to you? And if so, how is giving players more levels and power going to solve that?

IIRC Spadow mentioned a change to mobs, like a 25% increase in level/HP/etc. all-around. What does that solve? All it does is make them even meatier EXP meatsacks to parallel the level change. It doesn't make the game more balanced, or much less, fun.

This game has and always will have an enormous host of balance issues thanks to Nexon not addressing the main concerns of power, mostly class skill imbalance issues (especially between newer v. older classes) and the incredibly out-of-control potential system.

All Nexon is doing with this change is buying more time and creating more meatsacks so you keep doing the same thing you've always been doing. Months later, when everyone is at 250 and all their Lv. 160 gear is upgraded to the max and whatnot, the game is going to play THE EXACT SAME as it does now. You're going to kill everything in one hit, nothing will be a challenge, and you'll be clamoring for more updates and higher damage caps because golly gee your 5th Job skills can do so much more than the 99m they're hitting now!

So all this does in the end is piss off a lot of people who worked hard back in the day to reach Lv. 200 when they did. Honestly though, everyone who has said "this is an MMO, it's what happens" is right, a level cap was bound to happen soon, but to underscore my contentions and to further echo Sapta's, it's a pointless change if not brought about strategically in tandem with other necessary game updates. But as we've seen from Spadow's recent screenshot, and from Nexon's track record over the last 10 years, that's most certainly not the case.

Now if you'll excuse me I need to go screenshot my rankings for posterity's sake.
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31/1 - Characters' max level is increased to 250! - by FrozNlite - 2013-01-24, 12:21 PM

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