Damn, showed up by Fiel. I was actually levelling a character to experimentally determine those numbers.
WATK should be 17 for level 11, but I'm not sure about the higher numbers.
The STR multiplier is 3.0 for Pirates, and it's 4.2 for Gunslingers/Outlaws/Corsairs as well. I'm sure of it because I originally derived the formula using my numbers as a Gunslinger.
But that's cool, the chart just needs fixing.
Edit: Got it. It's just (2*level+31)/3 instead of +32. Basically just fit my data to the other info and started getting
I think the formula for ATT looks cleaner as 10+(2*level+1)/3. Pulling out a clean 10 and getting rid of that 31 makes it much more appealing.
Compiling this data, we get the formulas for Bare hands to be:
Min: (J*STR*0.1*0.9+DEX) * (ATT/100)
Max: (J*STR+DEX) * (ATT/100)
Where,
ATT equals 10+floor((2*level+1)/3) and is capped at 31.
J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates.
WATK should be 17 for level 11, but I'm not sure about the higher numbers.
The STR multiplier is 3.0 for Pirates, and it's 4.2 for Gunslingers/Outlaws/Corsairs as well. I'm sure of it because I originally derived the formula using my numbers as a Gunslinger.
But that's cool, the chart just needs fixing.
Edit: Got it. It's just (2*level+31)/3 instead of +32. Basically just fit my data to the other info and started getting
| Level | Bare ATT |
|---|---|
| 10 | 17 |
| 11 | 17 |
| 12 | 18 |
| 13 | 19 |
| 14 | 19 |
| 15 | 20 |
I think the formula for ATT looks cleaner as 10+(2*level+1)/3. Pulling out a clean 10 and getting rid of that 31 makes it much more appealing.
Compiling this data, we get the formulas for Bare hands to be:
Min: (J*STR*0.1*0.9+DEX) * (ATT/100)
Max: (J*STR+DEX) * (ATT/100)
Where,
ATT equals 10+floor((2*level+1)/3) and is capped at 31.
J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates.

