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[KMS]Inkwell Diary # 72 - Night Walker skill preview
Razmos Wrote:I'd prefer it if they removed any sort of elements from their skills altogether and just left the fire, thunder, wind, darkness, light as just visual motifs for the characters rather than actual elements that have impacts on the game.

Elements are not used at all anymore. And while Wind Archers, Night Walkers and Soul Masters are fine because their elements are pretty much nothing, Thunder Breakers and Blaze Wizard suffer more because Thunder Breaker has a buff that gives them electric damage, which doesn't help them at all, and Blaze Wizard's attacks are all Fire which is more of a disadvantage against most higher level monsters unless they use elemental reset, which is a buff that has to be recast and is a waste of skill points.

Either they revamp elements with these updates or just remove the elements entirely from the Cygnus Knights because they are useless.

Uh what. First of all making elemental knights that actually work well would be exactly what nexon would want to do given their track record of developing content that breaks the mold of traditional mechanics which they have done with A) Angelic buster B) Demonic avenger C) xenon and D) root abyss. Second of all elemental reset is one of the most powerful buffs in the game because it removes the effect of physical resistance on top of elemental resistance, the former being a 50%+ reduction in damage that all characters that aren't mages (and phantom if he steals it...but it only works on magic attacks) suffer from. Do you have any idea how significant that is when you're trying to hit cap? (Regardless of what the cap is)
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - by Takebacker - 2013-01-18, 11:43 AM

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