2013-01-15, 02:46 PM
For a mage:
Currently:
Deck 1: S Rank: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage
S Mercedes (-3% Cooldown)
S Mechanic (+15% Buff Duration)
S Marksman (+3% Crit)
Deck 2: S Rank: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage
S Mercedes (-3% Cooldown)
S Mechanic (+15% Buff Duration)
S Marksman (+3% Crit)
After Unlimited:
Deck 1: S Rank Hero: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, +7 All Stat
S Mercedes (-3% Cooldown)
S Aran (70% Chance of Healing 6%HP)
S Evan (70% Chance of Healing 6%MP)
Deck 2: S Rank Resistance: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, +7 All Stat
S Mechanic (+15% Buff Duration)
S Demon Slayer (+3% Status Resistance)
Either:
S BaM (-4% Damage, if working)
S Demonic Avenger (3% Boss Damage)
Deck 3: S Rank Pirate: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, 6% Ignore DEF
S Mechanic (+15% Buff Duration, pulled from S Resistance, replaced with BaM or DA)
S Corsair (+8% Summon Duration)
S Jett (+8% Summon Duration)
or
Deck 3: S Rank Mage: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, +~2400 to Final Damage (lulz)
S Rank I/L Archmage (+300 Range)
S Rank Luminous (+40 INT)
Either:
S Rank BaM (-4% Damage, if working, pulled from S Resistance, replaced with DA)
S Rank F/P Archmage (+4% MP)
Currently:
Deck 1: S Rank: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage
S Mercedes (-3% Cooldown)
S Mechanic (+15% Buff Duration)
S Marksman (+3% Crit)
Deck 2: S Rank: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage
S Mercedes (-3% Cooldown)
S Mechanic (+15% Buff Duration)
S Marksman (+3% Crit)
After Unlimited:
Deck 1: S Rank Hero: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, +7 All Stat
S Mercedes (-3% Cooldown)
S Aran (70% Chance of Healing 6%HP)
S Evan (70% Chance of Healing 6%MP)
Deck 2: S Rank Resistance: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, +7 All Stat
S Mechanic (+15% Buff Duration)
S Demon Slayer (+3% Status Resistance)
Either:
S BaM (-4% Damage, if working)
S Demonic Avenger (3% Boss Damage)
Deck 3: S Rank Pirate: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, 6% Ignore DEF
S Mechanic (+15% Buff Duration, pulled from S Resistance, replaced with BaM or DA)
S Corsair (+8% Summon Duration)
S Jett (+8% Summon Duration)
or
Deck 3: S Rank Mage: +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% Boss Damage, +~2400 to Final Damage (lulz)
S Rank I/L Archmage (+300 Range)
S Rank Luminous (+40 INT)
Either:
S Rank BaM (-4% Damage, if working, pulled from S Resistance, replaced with DA)
S Rank F/P Archmage (+4% MP)

