2008-12-10, 02:39 PM
the reason is simply because nexon cant even program a simple game. yes, really. they were too lazy and didnt make a stable and useful instancing method by now, so instead they just create 100 maps when they want to "instance" something (like cpq and mini dungeons). that not just requires nexon to copy paste the same map details 100 times (because they fail even at using links inside the wz files, which is something they created on their own), but also increases map.wz's size ALOT (and no one really wants that, our map.wz is already almost reaching the 0.5GB thanks to nexon's wonderful "instancing" solutions)
