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Finisher formula~
#1
Okay, so lately I've been working with all the different possibilities for SB/PS + FA + AC + finisher. the time it's taking, and it's probability to get that outcome.

The results can be found here if you really want to look. I wouldn't recommend it however, as it is exact probabilities and such.

So, I wanted to find the average damage in percent for maxed combo, advanced combo, and maxed panic with faster(2) speed.
 Spoiler

What did I end up with? An average of these percentages:
904%, 969%, 1083%, 1112%, 1109%, 1090%, 1076%, 1066%, 1055%, 1046%

That means literally that trying to get 4 orbs will yield the highest damage output. So here's the thing: The orb multiplier for finisher has to be wrong (Rolleyes) Anyone have any idea on what the right formula might be? I want it, you see Heart

[SIZE="0"]I wanted to test out two things with this you see:
- If it's better to keep 9 orbs and panic the last orb
- If it's better to max brandish before AC (More output results will be done here with SB/coma etc..)
Now, any help with the formula would be greatly appreciated. Smile[/SIZE]
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Messages In This Thread
Finisher formula~ - by Nikkey - 2008-12-09, 01:58 PM
Finisher formula~ - by Stereo - 2008-12-09, 04:48 PM
Finisher formula~ - by modular - 2008-12-10, 11:48 AM

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