2012-12-10, 01:03 PM
I'm sorry but I think you're still making yourself clear here. How largely insignificant is the information relative to actual gameplay? Are you talking about that .4% difference, or the method used, or the skillset employed? And yet you say that the rough DPS is nice to have. So which is more significant in your opinion? The exact numbers or the relative numbers? You seem to be telling me that Joe shouldn't do these tables because it makes people argue over tiny discrepencies, while you also want Joe to do these tables because the rough DPS would be useful for you/the average player. So is the you/the average player more important than the incessant bickering?
Also, the numbers say nothing about practicality and functionality. I daresay that most people would use Reflection more often than Apocalypse in mobbing, but the numbers don't work that way if you actually calculate the raw %DPS. I feel as though you are assuming the average player does not consider mechanistic properties of each skill when adding SP. And you'd probably use Spectral Light more than Reflection anyway in GMS... which brings us back to the point of this thread, doesn't it?
My own point is: the tables are instructive if you know how to read them. They are theoretical and modelled only for certain conditions, so the reader must know the limitations of these methods. It is a wholly scientific and impartial data. I would say that these tables verify and support skill builds in guides which instruct what SP to add into for whatever circumstances (which is why people read guides!). Joe could probably put a post up on how to use the tables and their limitations (more work!) but the reader is the one doing the interpretations and making the decisions!
Hadriel
Also, the numbers say nothing about practicality and functionality. I daresay that most people would use Reflection more often than Apocalypse in mobbing, but the numbers don't work that way if you actually calculate the raw %DPS. I feel as though you are assuming the average player does not consider mechanistic properties of each skill when adding SP. And you'd probably use Spectral Light more than Reflection anyway in GMS... which brings us back to the point of this thread, doesn't it?
My own point is: the tables are instructive if you know how to read them. They are theoretical and modelled only for certain conditions, so the reader must know the limitations of these methods. It is a wholly scientific and impartial data. I would say that these tables verify and support skill builds in guides which instruct what SP to add into for whatever circumstances (which is why people read guides!). Joe could probably put a post up on how to use the tables and their limitations (more work!) but the reader is the one doing the interpretations and making the decisions!
Hadriel

