2012-12-10, 12:00 PM
hadriel Wrote:It would be good to have GMS tables, assuming it does not actually take too much effort (like... half a day for a set of tables might be too much...). For one, you'd have to estimate the delay for Spectral Light e.g. using Fraps since it's not a true rapid-attack despite the skill tag.
We KNOW that those tables are theoretical maxima. You can ask JoeTang how he does the simulations, because he factors things in such as RNG and buffing times. YOU have to decide if numbers matter more or hps matters more or practicality matters more (e.g. cap vs uncapped; standard vs mini/Boss-tagged mobs; Reflection vs Apocalypse mechanics).
Sorry I don't think I catch you here. Also, what's the point you're exactly trying to make?
Hadriel
My point is that the information itself is largely insignificant in actual gameplay, yet the folks who typically frequent the DPS threads in the various Job sections really go overboard in arguing about minor discrepancies in their own comparative calculations. It becomes an e-peen competition over information that very few people will ever use. The discussion almost invariably becomes a matter of "This class is OP" or "There's no way your INSERTJOBHERE is better than this INSERTOTHERJOBHERE because you didn't make the DPS chart right."
Having said that, a rough idea of DPS is still nice to have and I would like to see it happen. The one thing the average person can glean from it is a method for maximizing one's own output. (For instance, a person can decide if they want their primary 4th Job Lumi attack skill to be Apocalypse or Reflection based on the output numbers.)

