2012-11-26, 07:05 PM
My take on solving the boss system:
-They need to make the difficulty and exp/rewards of normal bosses scale with player level (to stop making bosses redundant)
-Implement some sort of bonus reward system for taking out bosses within certain amounts of time (to incentivise upgrading)
-Implement party bonuses for exp and drops (to encourage partying)
-They need to make the difficulty and exp/rewards of normal bosses scale with player level (to stop making bosses redundant)
-Implement some sort of bonus reward system for taking out bosses within certain amounts of time (to incentivise upgrading)
-Implement party bonuses for exp and drops (to encourage partying)

