2012-11-24, 09:35 AM
FlameChocobo Wrote:That is why Slash/stab mechanic is and always will be a stupid mechanic. There will be problems if it's implemented.
I say we go the route of God Eater and have each weapon (or weapon type for Maplestory, I suppose) have Attack values be separated into different damage types (Sunder, Pierce and Crush in God Eater, we can just go with Slash and Stab for Maplestory.) The Attack values don't even have to show up separately; different weapon types could simply have different percentages of WA for either damage type. For example, Swords could have 50% Stab 50% Slash while Axes have 80% Slash and 20% Stab, and a character with a total WA of 200 would simply deal damage comprising of (Slash/Stab) 100/100 or 160/40 respectively per hit. Enemies would then have to have varying amounts of Slash/Stab Resistance, so Slash-type weapons would do better against certain enemies, while Stab-type weapons would be better for others. This way we'd have a similar mechanic with no relation to the attack animations, that might not be as crappy as the old one.

