2012-11-11, 03:55 AM
Jamesie Wrote:Your argument: Aliens and other monsters detract from other content in the game. Aliens are the most arrant offenders as the scale that they detract from is greater than the other monsters.
I know your argument, stop assuming that I don't. Do you even understand my argument?
If you know it, don't ignore it.
Put very simply, your argument is that regardless of whatever changes are done to the "best mob", everyone will flock to the next best thing.
You may know what my argument is, but you don't really address it.
Jamesie Wrote:Completely misinterpreting the entire paragraph. That paragraph is showing that no matter what you do, the "better" place detracts from other content (attempting to, at least). Why should scale be important? KFT, Omega Sector, and Aqua Road are as abandoned as all hell. There is virtually nothing you can do to make them more appealing (KFT doesn't have many good monsters (Moon Bunnies and Samiho really) and most KFT maps have poor spawn on top of a bad map; Omega Sector is too far, for the most part even with the transportation changes; water physics kill Aqua Road). So why is it the scale that makes it so bad? So you nix Aliens. People just go back to training at DGPs and MDTs until 120 forgetting about the other maps.
Typhon example is irrelevant because pre-BB most monsters' HP:EXP ratios weren't normalized. If you look at a list of monsters, virtually all monsters within the same level bracket have similar HP:EXP ratios. Pre-BB it was all up in the air (ex: Lucidas compared to other similarly leveled monsters).
The scale is a huge problem if it remains to be the best place to train in a window of 40 and arguably 60 levels. The mentality is that one does not need to leave. There are no other monster that does this other than the ones I have indicated.
Also with the problems you listed, why don't you discuss what solutions you could make for those maps to make them appealing? Another part of the thread is to change the system for the better, not only removing these mobs. You ignored the scenarios I pointed out that happen and don't agree with the changes I've suggested.
Typhons actually is relevant because the maps they spawned on was untraversable or a major hindrance to many classes despite their experience. The ones who can take advantage of their class are the ones who can thrive there, thus debunking your idea that people only like lower exp/high spawn maps. They were welcome to train at other "easier" maps but they choose to go to Typhons: that was a great idea because it gave people different options while alternatives weren't far off.
Adjusting the different ways mobs work can bring back variety yet you totally dismiss the idea.
Jamesie Wrote:Your entire argument shows the kind of person you are (if we're playing this passive-aggressive ad homenim game): You take small issues that regardless of what you do will forever impact the game, and chalk it up to be some reason why the game is so bad (or something).
I merely addressed your enjoyment at my attempt of dramatizing a problem mechanic in Maple Story. I could have scoffed at the manner of how you present your argument but I'm not that kind of person: I will, however, give back what was given to me. Also, it's not ad hominem: that would mean I'm basing your entire argument by the judgment of your character which I don't believe I have done.
Kinda funny how you're basing my entire argument and judging me. You actually described someone based on those opinions?
Jamesie Wrote:So how does removing Aliens make anything in the game better? People would just mosey back to MDTs and DGPs and you'd basically have the same paradigm we're in now. Oh wait.... but to a lesser scale. Which makes it completely okay. .....Right? (Correct answer: No. Assuming you're playing by your own argument, that is.)
There aren't just MDTs and DGPs. Just look at that chart. Also, the chart is misleading: LHC takes place starting at lvl110 but the chart for aliens can go up to lvl140.
Coolie Zombies? Werewolves? MDTs? DGPs? Spirit Vikings? Phantom Watches? Rexton? Wyvern? Sharks? Squid? Capts? Krus? Nope, Aliens will be better.
I'm only naming the ones for the level range: you actually can start Aliens starting at lvl70 like some posters have mentioned. That's the scale I'm talking about.
Jamesie Wrote:Riddle me this: If you train at MDTs instead of Aliens, how are they not viable? Why are they suddenly viable if Aliens are gone? Efficiency is the word you're looking for in that last statement. All monsters in MapleStory are viable for training (they all give exp), however some monsters are more efficient than others.If Aliens disappeared, we can say, for example, MDTs were the best mob to train at until the Anti Bot System totally weens you off of it, DGP Kentarus and Yetis are comparable. The difference between Kentarus, Yetis, Death Teddies, and Ghost Pirates is actually pretty miniscule because they all have comparable exp and comparable spawns but with differing layouts. They are in different towns and have different drops with different weaknesses to take advantage of. Add Aliens into that? 2x more exp with half the HP and attacks that tickle: Aliens would be the better decision by a land slide for 20 more levels even. No Anti Bot evasion required.
Jamesie Wrote:Typos abound. Should have said "unreasonable EXP." By segregating the monsters as you did, you imply that DGP is a monster that can't/shouldn't/wouldn't/whatever be trained on. This is especially true in the first three brackets (Skeletons, Scarecrows, and Jesters) as you can bypass those and level just as fast as someone who went there for those brackets, especially when there's a new class or 2x event.
Skeletons and Scarecrows are not on the scale of Jesters and Aliens (and Jesters are not on the scale of Aliens). However, that advantage exists for all of them and should be addressed in the similar manner Galloperas have been addressed. The argument is that alternatives are no where near as good, as I've explained.
Also, going back to what you've said earlier:
Jamesie Wrote:The reality is that there are only a handful of monsters people train on, even without the monsters on the left.
Do you happen to have a suggestion to fix this? If you acknowledge that this is a problem, do you have a solution in mind? If not, then I guess it's not really a problem and we should just deal with it.
When I made this thread, I wanted people to come forth with their own ideas of how we can fix the mobs in this game because it's a joke really. Here's a quote I like:
Locked Wrote:Revamp the entire monster system
Monsters are pathetic in this game. Training with regular monsters is completely asinine and extremely slow because it's overshadowed by things such as Lionheart Castle and Stronghold. I think LHC and SH worked out the concept of teamwork pretty well, so why not scale the experience appropriately for regular monsters in such a way that those "soloing" would get a fair share and add more areas like LHC and SH to make others happy? It'd be a win-win situation.
That's an example of a good action to take and to address the real problems we have at the moment. I want more people to give their ideas on how to make all the content meaningful. You said you didn't like Aqua Road mobility: why not introduce some sort of compensation in the same way Typhons gave it? If no one goes to Omega Sector ever, think of a quest line or make it a party play starting at lvl140 so that people can go there after LHC if LHC still existed. Maybe change how quests reward exp or make them have their own unique rewards (Evan questlines actually give you SP, making people inclined to do them).
Or you can endlessly criticize the notion of someone mentioning there's a problem in this game...

